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Unity-4, Automation

Before we start you might want to download the following file: , once downloaded rename it from .txt to .bat and place it in the dev\Blogging\Autobuild directory. As you start to get a little more...

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Game Development Tools

Odd I can still remember the very first development tool that I wrote, it was the mid 1980’s and I was writing a game on the Commodore 64. I needed a tool to take a bitmap image and turn it into game...

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Tool – Message

This tool is designed to send messages from an email account to one or more other email accounts all through a single command line. The original intention was for sending automatically generated...

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Tool – Wait

This tool is designed to simply waste CPU time, it waits for a set amount of time and then quits. Designed for use in batch processing when running multi-threaded tools that just need a bit of time to...

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Unity-5, Reporting

The project files for this article can be found here: In the last article (Unity-4, Automation) we setup an overnight build system, once that is working the next logical step is to add reporting to the...

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Tool – BuildLanguage

This tool takes an excel sheet containing your language tokens and strings and creates text files for each language. These files can be used directly by your game or can be encoded / packed into other...

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Geek 2013

Okay I might be a bit late to this, six months late in fact. Last year I attended Geek 2012 in Margate where I was on one of the panels about game development. It was a lot of fun, got to talk to some...

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Tool – AnalyzeLanguage

This tool takes your translation file (excel sheet) containing your language tokens and strings and processes the specified language-locale. The generated output file contains all the unique characters...

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UDK Mobile Development

Regardless of the engine you are using anyone doing mobile development should watch this as it contains a lot of useful information. The chap doing the presentation is Zak Parrish a great speaker in my...

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Language Tools

Build Language & Analyze language are two of the tools from my personal game development toolkit, I released them over the last few months to help other developers manage their localization...

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Tool – BuildData

This tool is designed to export various data sheets stored in an excel file out to multiple text files. The text output is designed to make loading by other tools or the game as simple as possible. The...

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Unity-6, Managers

The manager is a first point of contact to a system, it is lord and master of its domain and good managers can make our developing life very pleasant. Consequently of course bad managers can make our...

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Unity-7, Scene Structure

The project files for this article can be found here:  . Scenes The open and flexible nature of Unity3d means that when it comes to scene setup you have an enormous amount of freedom and control. Your...

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Terry Greer, The Man, The Legend

My friend and old work colleague from my Microprose days has finally decided to join the rest of us in the virtual world by setting up his own personal website. I recommend everyone go and check it out...

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Shadow Of Mordor – Announced!

Today my latest game has been announced to the world, Middle Earth: Shadow of Mordor. The first look at the game is by Game Informer and can be found here: www.gameinformer.com Over the next month they...

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Tool – Verify File Structure

This tool will analyze a projects files and directory structure reporting various statistics that can aid in tracking down issues with file length or directory depth. With the use of various command...

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Unity-8, Build Configuration

Unity supports a very healthy number of platforms, if you open up the Build Settings menu you should see the currently supported list. With a single click you can switch your game to be built for any...

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Its Dead…

Electronic Arts has (and I hope still has) a long service reward system. The idea is simple enough, after you have been with the company for a number of years you get to choose a gift from a catalog....

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Unity-9, Basic Metrics

When it comes to optimization and performance analysis, “metrics” are the compass by which we navigate. With the right metrics we can see where we are spending most of our processing time and where our...

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Alan Turing – Finally Pardoned.

The British Queen has done what all the politicians seemed incapable / unwilling to do… she has given Alan Turing a Royal pardon. About bloody time! The BBC has more details here:...

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